Description
Quake-engine maps can be built visually for games such as Quake, Quake II, Quake III, Half-Life, and related engines. This binary package gives level designers a ready-to-run TrenchBroom editor with brush, entity, texture, and map-file workflows.
Launch it from the desktop entry or `trenchbroom`. It edits local map projects, so use backups or version control before large geometry or entity changes.