FICHA · AUR

physicseditor

Physics editor for certain game engines such as Cocos2D-X, Corona SDK, etc.

  • Game development tool
  • GUI
  • Launchable
official+codex · reviewed · Jun 3, 2026 description in en

Description

Game collision shapes and physics bodies can be authored visually for engines such as Cocos2D-X and Corona SDK. This desktop development tool helps game creators prepare physics metadata instead of hand-editing body definitions. It is launched as a graphical application, commonly with the PhysicsEditor command. Generated assets should be tested in the target engine because mismatched scale, fixtures, or export format can break gameplay.

How to run

PhysicsEditor

Commands: PhysicsEditor

Permissions

Permissions not analysed for this source yet.