FICHA · AUR

haskell-openglraw

A raw binding for the OpenGL graphics system

  • Library
  • LIBRARY
  • Dependency only
official+codex · reviewed · Jun 1, 2026 description in en

Description

Low-level OpenGL APIs can be called from Haskell programs through raw bindings to the graphics system.

It is useful for developers building rendering engines, visualization tools, games, or higher-level graphics libraries. Raw bindings expose OpenGL closely, so users need graphics API knowledge and should handle context creation, driver behavior, and resource cleanup carefully.

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