FICHA · AUR

godot-cpp

C++ bindings for the Godot script API

  • language-bindings
  • Dev
  • Dependency only
official+codex · reviewed · May 31, 2026 description in en

Description

Native game-engine extensions can be written in C++ through bindings for the Godot scripting API. The package is useful for developers building modules, performance-sensitive gameplay systems, or editor integrations.

It is developer infrastructure, not a standalone editor. Match bindings to the Godot version used by the project, because API mismatches can break builds or runtime loading.

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