FICHA · AUR

glm-git

C++ mathematics library for 3D software based on the OpenGL Shading Language (GLSL) specification

  • Library
  • LIBRARY
  • Dependency only
official+codex · reviewed · May 31, 2026 description in en

Description

3D software gets GLSL-style math types and functions in C++, including vectors, matrices and transformations commonly needed by rendering code. Developers use it to keep CPU-side math close to shader language conventions.

This git build is mainly for projects that need recent GLM changes. Regular users usually receive it as a build or runtime dependency of graphics software.

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