FICHA · AUR

angle

A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

  • Runtime
  • GRAPHICS
  • Dev
  • Dependency only
official+codex · reviewed · May 30, 2026 description in en

Description

Translates OpenGL ES graphics calls to platform graphics backends so applications can render 3D content more consistently across systems. It is commonly used by browsers, games, emulators, and apps that need portable GPU support.

Most users receive it as a dependency of graphical software rather than starting it directly. Developers may install it when building or testing software that targets OpenGL ES compatibility.

Permissions

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