FICHA · MANJARO

lib32-glm

C++ mathematics library for 3D software based on the OpenGL Shading Language (GLSL) specification

  • compat-library
  • LIBRARY
  • Dependency only
official+codex · reviewed · May 29, 2026 description in en

Description

Adds 32-bit GLM math support for graphics software that uses GLSL-style vectors, matrices, and transformations. It is useful when building or running compatibility applications that depend on GLM data types.

It is a header-style development library, not a renderer. Graphics correctness still depends on the engine, shader code, and numerical assumptions in the application.

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